


This means the Sorcerer can blast two enemies with Chromatic Orb, use Banishment on two foes to send them to another plane, or give two allies a boost with Haste.Īfter maxing out the Sorcerer's Charisma, consider taking the feat Metamagic Adept, which provides two more Metamagic options and two extra sorcery points. Empowered Spell costs just one point and allows the Sorcerer to reroll a number of damage dice equal to their Charisma modifier. Upon reaching level 10, take Twinned Spell, which duplicates any ranged spell that has a single target, so long as a new target is chosen. By spending two sorcery points, Quickened Spell lets you cast spells that normally take one action as a bonus action, making it possible to cast up to two spells per turn. Start with Quickened Spell and Empowered Spell. These psionic spells can also be substituted for any Divination or Enchantment spell from the Sorcerer, Wizard, or Warlock spell lists.

Plus, Mind Sliver is a cantrip, so it doesn't use up a spell slot. The Abberant Mind Sorcerer learn two additional spells at third, fifth, seventh and ninth levels, making for a total of 11 extra spells - roughly half of which deal damage with most others granting telepathic and telekinetic powers. These all deal damage and can cause further negative effects if targets fail a saving throw. The Aberrant Mind Sorcerous Origin introduced in Tasha's Cauldron imbues a Sorcerer with psionic magic from a powerful eldritch being, and it is easily the most powerful Sorcerer subclass. While the Clockwork Soul subclass also grants additional spells and will appeal more to some players who don't want a connection to eldritch evils, Aberrant Mind has far better combat spells.Īt first level, the Sorcerer gain three new spells: Arms of Hadar, Dissonant Whispers, and Mind Sliver.
